Can the internet be as addictive as drugs or alcohol, and should online games addicts be treated in the same way?
Smallwood, who doesn’t need convincing, interprets addiction as being “any substance or process that is continued despite increasing negative consequences. Addicts always do it more and more,” he says. “So a child plays internet games for two hours a day, then four hours, then eight ... I’ve had people doing 11 hours on it, but I don’t blame World of Warcraft — if someone is an addict, they are an addict.”
However, some people believe that software companies should take partial responsibility. Hilarie Cash, a mental health counsellor in America who runs ReStart, a treatment clinic for internet addiction, believes that games makers deliberately give their products an “addictive quality”. Many, she says, use the principle of intermittent reinforcement — “you have to be rewarded often enough to stay engaged but not so predictably that you get bored” — in the same way that fruit machines are designed to pay out to gamblers at certain intervals, to make the games more attractive. “Game-making companies hire psychologists to help them to design the right intermittent reinforcement schedule, but there is little effort on the part of these companies to put out warnings.”
Elizabeth Woolley believes that the suicide of her son Shawn in 2001 was the result of , , ,
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