Mirror Neurons and Their Impact on Playing Video Games

Hello All!

My apologies for having not updated this blog for quite a while, I have been so busy… you know, graduate school will do that to people :) . So, today, I bring to you something I have been learning about in my physiological psychology course. It is, in my humble opinion, an amazing discovery that is changing psychology, even as you read this. What is it you ask? It’s Mirror Neurons! I realize not everyone is up to par on their neurobiology, so have no fear, I will be doing my best to explain everything as easily as possible- just write me an email or comment on this blog if I start making no sense :) . A neuron is a cell in our body that communicates information throughout the nervous system, and it tells our body how to react and interpret specific stimuli (e.g., touch, sense, feel, hear) in our immediate environment.

Now, the mirror part (or mirror neurons) is a bit more intricate. Let’s just say that the ‘mirror’ part of a mirror neuron is referring to the mental representations in our brain of any action we see- so the ‘mirror’ action of something we are observing is thereby transmitted into a mental representation in our brain. For example, if you see someone in a football game throw a football, your mirror neurons fire in your brain and there is a mental representation of that exact action (a football being thrown) inside your brain. This doesn’t mean that you are moving, it just means that the mirror neuron is fired and you interpret the move you are observing, such as throwing a football into the air. It’s amazing, to me at least, that we are able to see someone perform an action and although we don’t physically move, we are mentally moving because our mirror neurons are firing to the action we are observing.

Just when you thought it was getting interesting, there is more! Now, mirror neurons are neurons in the brain used to represent actions, this is in reference to your own actions, or those of others (as in the case of the football player). These representative actions can then be used for both imitating another’s actions (e.g., learning by seeing and then doing what you are seeing; you see someone hammer a nail into the wall, then you take a hammer and a nail, and hammer that nail straight into the wall- just as you observed and learned) and for understanding the meaning of another’s actions (e.g., he is smiling, he must be happy).

With this being said, after all the interpretation has been completed, our mirror neurons then permit us the selection of appropriate responses. For example, let’s say we see someone in a football game get a touchdown and the second after this occurs, he is tackled by the entire opposing team. Now, most people, observing this, will react by jumping up and down and screaming, most likely going “AWH! OUCH! UGH!” And of course, a reaction will be contingent upon whether or not you care about the tackled fella. But, needless to say, you will most likely react externally due to the result of mirror neurons firing from observing the tackled teammate. Whether you jump up and down in joy or fury is your prerogative :) .

Although in the case of watching a football game, mirror neurons sound awesome, as they add to the overall experience and awesomeness of hanging out with your buddies, they can sometimes get us into trouble. When you throw the Internet and video games into the mix of “watching and then doing”, I think you can see where this may be going. Iacoboni (2008) conducted mirror neuronal research in the field of video games that suggested violent video games reinforce an association of pleasure and accomplishment while inflicting harm (an obvious dynamic one would not want to encourage or pursue- so I would hope). For example, say I were playing Mario Kart DS (a racing game that uses go-kart) and saw the kart in front of me was rather sluggish. I would most likely see this as an opportunity to speed up, hit him in the process (of course, to knock him out and hope he falls behind in the race) and I would feel pleased because now, I am ahead of him in the game, will come in a better place than him and, I have accomplished my personal goal of winning the game- here’s hoping!

Furthermore, Iacoboni speculates that the strength of our mirror neuron system may be powerful enough that imitative violence, such as those commonly seen among video games, the Internet and many alternative media/technology mediums, may be harder to resist than we think. Dr. Iacoboni proposed, “the power of mirror neuron systems suggest that imitative violence may not always be a consciously mediated process.” In layman terms, this essentially means that the observer who is watching/playing the virtual violence may be in less control than we think.

Motor neurons were discovered in 1992 and their study is in its kindergarten shoes compared to what we will be learning in the near future. So just hold on tight, as I am sure there will be more to come in this revolutionary field of research! If you have any question, comments or suggestions regarding this article, please feel free to email me at: argosystudent@gmail.com.

Thanks guys and gals, and more later!

-Anna DiNoto, Psy,D. Clinical Psychology Graduate Student

*Note: The opinions are my own, Anna DiNoto’s, only. Thank you and I hope you enjoy and keep on reading as well as commenting- it is greatly appreciated !*

References

Kolb, B. & Whishaw, I.Q. (2008). Fundamentals of human neuropsychology (6th Ed.). New York, NY: Worth Publisher.

Iacoboni, M. (2008). “Mirroring People: The New Science of How We Connect with Others”, Farrar, Straus & Giroux, New York, NY.

Psychoeducational Blog; Catastrophizing Cognitions

Hello all!

I thought I would take some time to explain what catastrophizing cognitions are. These kinds of thoughts are commonly seen among individuals suffering from addictions. However, after reading this I am sure you will see that you do not have to be suffering from a mental imperfection to experience this kind of thinking, in fact, I am sure you will be able to relate to this and maybe even think, “Hey! I have totally thought or done that before!!!”

So, what are catastrophizing cognitions? Well, to pick this a part, cognitions are merely referring to the process of being aware or recognizing a thought, and catastrophizing entails any irrational, distorted thought that leads us to believe something is worse off than it truly is. This in turn tends to trigger an anxious response in an individual and thus, lead to further concern and/or worry.

Effectively, there are two forms of catastrophizing cognitions. The first is when an individual makes a catastrophe out of a particular situation. For example, say you were driving down the highway in your car and your ‘check engine’ light flashes bright red. This may trigger a thought in your head that your car is a p.o.j (piece of junk) and you are doomed because you won’t be able to afford paying for your engine to be serviced, nor do you have the time to- your day, and week to come, is going to suck! That is an example of taking a specific situation and giving it a truly negative spin.

The second form of catastrophizing cognition involves taking the first step a little further, literally. For example, you may add onto the first statement that not only is your week to come going to suck, as you will have to afford paying for this broken down-hunk-a-junk car and have to arrange for a rental car, but overall, your life sucks! This may lead you to wonder why does this always have to happen to you? It always does, your life and your car are cursed, you are forever doomed and there isn’t anything that can help things get better! So here, you basically take the first step, give it a global twist and sprinkle in some future thoughts- that your life will always suck and you are cursed with cars!

Both types fundamentally create a mental thought, or thoughts, that lead you to give up before trying to rationally remedy the situation. These forms of cognitions can create problems in your mindset for thinking and reasoning, it can also negatively affect how you view yourself, others and eventually could lead to self-fulfilling prophecies (Tepper, 2004).

Below are some more examples of catastrophizing, distorted cognitions. Please keep in mind that these thoughts generally trigger and exacerbate anxiety:

• Overestimating
o “If it was so awful this time, next time it could kill me!”
• Catastrophizing
o “If I don’t follow through, I’ll never be able to face my friends again!”
• Overgeneralizing
o “I always make bad judgments about potential friends!”
• Filtering
o “I can’t believe I messed up so badly!”- responding to one aspect, although the overall picture of the situation was positive
• Emotional reasoning
o “I feel overwhelmed, therefore I must not be competent to do the job!”
• “Should” statements
o “I should be able to do this without a single mistake!”

So, how do you get help from getting rid of this kind of thinking? Well, you need to become aware that you are thinking this way and doing this. How do you do this? Mindfulness!!! This book is a good read that can facilitate the mindfulness process, and teach you to incorporate it into your life. When you practice mindfulness, you are able to step back from any given situation and analyze it from all perspectives (the good, the bad and the neutral). The theory is that when you take a step back to analyze any given situation, you are in a better frame of mind to think rationally and make adequate decisions that will hopefully help guide you down the right path- with a bit of luck not down the catastrophizing one! Well, readers, I wish you luck in trying mindfulness and if you suffer from catastrophizing thoughts, I hope this treatment modality is effective!

More later,

-Anna DiNoto

*Note: The opinions are my own, Anna DiNoto’s, only. Thank you and I hope you enjoy and keep on reading as well as commenting- it is greatly appreciated !*

References:

Tepper, S. (2004). Psychology and behavioral studies. Headache: The Journal of Head & Face Pain, 44(10), 1067. Retrieved from http://search.ebscohost.com, doi:10.1111/j.1526-4610.2004.4207_5.x

reSTART summits to the top of Mt. Pilchuck

Granite Falls, WA – Today’s excursion delivered some spectacular views of Glacier Peak, Mt. Baker, Mt. Rainier, Three Fingers Mountain, the Olympics, the North Cascades and the Puget Sound.

When we first started out it was unclear whether the views were going to be possible as the mountain was layered in a sheet of clouds on the drive up from Fall City. However during our ascent up the mountainside, the clouds burned off to reveal a spectacular view in every direction. Never mind the 4 1/2 hours it took to traverse the rocky granite covered terrain, the weather and the scenery were simply spectacular.

Mt. Pilchuck is located on the outskirts of Granite Falls. At the high point, Mount Pilchuck is 5,340 feet and is graced at the summit by an old fire lookout tower which offers 360 degree views. After 2 1/2 hours of hiking up the mountainside with a 2,400 feet elevation gain, hikers are faced with bouldering their way to the lookout tower. Not for the faint of heart (or those like myself with a fear of heights). Nevertheless, we climbed as a team, and we all made it to the top (after some serious anxiety coaching). The picturesque views coupled with the perfect climbing conditions made this a moment worth blogging about.

Hikeable from July to November, Mount Pilchuck is worth the 4 1/2 hour round trip climb across the rock filled terrain. reSTART team members dispute the published 4 mile round trip statistic found in one popular hiking book. Rather we concur with another source which claims the hike is actually 6 miles round trip.

Suggestion for fellow hikers? Bring water for your dogs, and don’t hike this one alone. 

–Cosette

21st Century Schooling: Will Game-Based Curricula Facilitate Learning?

Hello all!

I know, I know, where have I been, right? Well, school kicked in full blast last week and well, I have been trying to balance school work and practicum work (which is part of writing these blogs). In sum, I hope to update this blog once a week, but it may turn into a bi-weekly update. Only time will tell when an update will occur ;) . So stay tuned after this blog peoples!

Now I will take some time to discuss the motive behind this post. A colleague of mine sent me an amazing link today about a school in New York City called Quest to Learn (Q2L is how they abbreviate their name), here is the direct link, in case you are interested in reading it yourself: Q2L. This school’s curriculum focuses on teaching students how to design video games. That’s right, students grades 6 through 12 will enter this school and be taught about the various systems of the world through the mediums of digitally-based media. The director for education grantmaking of the MacArthur Foundation, Connie Yowell,, reported that, “juggling lots of different collected elements is a big part of what you are doing when you are creating a game”. Yowell also says that, “gaming provides an interesting frame for a way of looking at the world and parsing out the various operating systems of our world, called gaming literacy. And this form of literacy is teaching kids about dynamic systems.” Thus, playing games provided by the curricula of Q2L will allow students to think about the world systemically. When operationally defining the term systemically, I am referring to when students learn to think about the various systems, organizations, or classifications involved in decision-making and how they may impact their surrounding environment. In sum, it is hypothetico deductive reasoning at its best- my opinion of course!

Hypothetico deductive reasoning is a big, long term used to describe something you probably can remember learning about back in science class. This is when an individual is presented with a problem they need to solve. The individual should first begin with a hypothesis. This will constitute as a general theory that is composed of all the possible outcomes that could occur if the problem is solved, and what factors are involved in each of those outcomes (e.g., the aforementioned systems). I tend to be a pretty big advocate when it comes to video games being able to facilitate hypothetico deductive reasoning in those who play them. In fact, there have been studies that suggest this form of reasoning is positively correlated (thereby suggesting a strong, causal relationship and link) to game play (Schwartz, Blair, Biswas, Leelawong & Davis, 2008).

Personally, I am excited to see how this school progresses throughout the years. How the students who enter adulthood will function, as opposed to adults who graduate from a school like one I attended, with hardly any computer use other than from your library courses or optional computer programming courses. What do you think? Do you think this school is right on task with how society is, that is technologically dependent? Do you think this school is way off, and should not stray away from what we have always known to work, this meaning, rote memorizing the systems, organizations and classifications for that big test you will need later on in the year? I agree with the former, personally. But what about you? So… if you are interested in learning more about this school, here is the direct link to their website: Q2L.

More later,

-Anna DiNoto

*Note: The opinions are my own, Anna DiNoto’s, only. Thank you and I hope you enjoy and keep on reading as well as commenting- it is greatly appreciated !*

References:

Schwartz, D., Blair, K., Biswas, G., Leelawong, K., & Davis, J. (2008). Animations of thought: Interactivity in the teachable agent paradigm. Learning with animation: Research implications for design (pp. 114-140). New York, NY US: Cambridge University Press. Retrieved September 18, 2009, from PsycINFO database.

(2009, September 18). NYC school adds games to curriculum. Message posted to: http://www.gamepolitics.com/2009/09/18/nyc-school-adds-games-curriculum

The Process of Changing Behaviors Explained

Hello all!

Up until about a year ago, I feel ashamed to admit, I really did not have a good understanding of the process of change. When I say change, I am referring to behavioral changes (e.g., quitting smoking, stop biting your nails, stop playing video games, stop texting, decreasing Internet use). I was one of those who honestly thought that it was completely dependent upon the person to change and if they were unable to, then they were not ’strong or committed enough’. Harsh, I know. And even worse coming from a psychology major! However, then I took a class about changing addictive behaviors, it was here that I learned and now think, as well as understand, otherwise.

What I learned about was called The Stages of Change Model (Prochaska, Norcross, & DiClemente, 1995). This model, with no exaggeration, has completely changed my world view, and so explains why I will be sharing it with you all :) .

The Stages of Change Model is comprised of six parts, of which are the following:

1. Precontemplation

2. Contemplation

3. Preparation

4. Action

5. Maintenance

6. Termination

Below, I will describe each stage in hopes it will provide a better understanding for each :) .

In the first stage, precontemplation, people aren’t ready to change their maladaptive, or problem, behavior. They are not critically thinking about changing nor do they feel it is a problem behavior. All in all, people in this stage do not see themselves as having any kind of problem, and so you will notice they typically will not point out that they have anything wrong with them. To give you a better idea of what someone in this stage might say, or think, about their behavior could be: 1) “How can I get others to quit nagging me about my texting? I don’t text that much- GEEZ (or any other behavior can be inserted here)!” or 2) “I only came to therapy because my spouse said that she is worried about me, I have no idea why though? I know I don’t play that much WoW.”.

The second stage is contemplation. During this stage, people are more aware of their problem behavior and tend to think more about their bad habit(s). Here, they are able to consider the possibility of changing their behavior; however, they tend to have mixed feelings about it. This meaning, they are not yet sure if they are ready to change, or want to take the necessary steps to alter their bad habits. Typically, they are able to compare the pros and cons of altering their behaviors. Yet, when evaluating each side, they may feel that all the work it would take to change [in the immediate future] may not be beneficial in the long run. A good thing about this stage is that people are generally more open to talking about their problem or bad habit. They are usually able to take advice, and reflect on their own thoughts, feelings and/or concerns that may result from their problem behavior. An example of what you might hear from someone in this stage, or think about, includes the following: 1) “I want to stop feeling stuck, how could I move on with my life?” or 2) “I know I am headed down the wrong path, but I just don’t know if I am ready to turn around and head down the right one.”.

Stage three is called preparation. It is during this stage that you are able to see a commitment to making a change. This is where you see individuals wanting to do research, seek out resources (e.g., clinics, psychotherapy) and try to figure out which strategies will behoove them to try. People in this stage typically have set up a plan to take action within a month, and are making the final adjustments before ‘the big change’. Now, don’t be fooled, people in this stage still show some ambivalence, but they are willing to set goals and consider making a huge change in their behavior. An example of statements or thoughts individuals will typically think or say during this stage are as follows: 1) “I will stop eating junk food, like eating potato chips and drinking Mountain Dew, on October 1, 2009.” or “I have just got to do something about my texting, this is pretty serious and it is not very appealing. I have to change, but what can I do to change it? Maybe I can start on Monday, I won’t text much after that day.”.

The fourth stage is called action. During this stage, you are able to overtly see changes! People here are modifying their behavior and/or their surroundings to alter their maladaptive behaviors. For example, they will stop smoking, stop playing a video game, stop sending 300 text message a day, or stop biting their nails. This stage requires the most time and energy because you will have to be consciously aware of the changes you are making and be alert enough to execute the changes on a daily, hourly, or even on every minute basis. It’s rough and it’s important to note that action does not equate to change. This meaning, unfortunately, just because someone stops texting today, doesn’t mean tomorrow they will not text or even in 3 months. A relapse can occur at any moment. People in this stage also tend to be open to receiving feedback and are more inclined to seek support from others, such as in support groups or therapy. It is also important to note that this stage can be quite sporadic. This meaning, the action that an individual takes to change their behavior can last anywhere up to one hour, several days or a few months (as aforementioned, a relapse can occur at any moment or time). Typically, an individual in this stage will think or say the following: 1) “I feel great! I just exercised for 30 minutes- this was my new years resolution, so far, I have done it for 3 days straight!” or 2) “Can you believe it, I have been abstinent from texting for 5 days?!”.

Maintenance is the fifth stage. It is here that we see individuals that have successfully stuck to their action stage, and have stayed on the path to achieving the goals they set forth for themselves. People during this stage typically will remind themselves of how far they have come, how much work they have put into their changed behavior, and how much progress they have made. People during this stage may have temptations to return to their old habits, however, they will work hard and resist those temptations and stay on the path they have set forth for themselves. Common themes in people’s thoughts during this stage may consist of the following: 1) “I keep the box my WoW disc came in, to remind me of how far I have come from remaining abstinent from playing.” or 2) “It is easy to stop texting! I used to text 12,000 texts a month and now I don’t text at all! I have not texted for 4 months. Wahoo- GO ME!!! :) ”.

Termination is the final and sixth stage. This stage is, of course, the ultimate goal and point at which all individuals that are seeking to change a maladaptive behavior, want to strive for and eventually reach. It is here that your former addiction, habit or maladaptive behavior will not longer tempt or threaten you. This behavior that you set out to change, and did change, will never return and you will have complete confidence that you will never go down that path again. It is important to note here that it has been suggested that some problem behaviors cannot be terminated, but only kept at a moderated level for all life. An example of this would be for an individual with an eating disorder. If someone were to have anorexia, and was recovering from it, they would not strive for abstinence from food- this would cause death of course. So for them, they would have to simply modify their behaviors and try to increase food intake, instead of decreasing or ceasing it. This also goes for Internet use. It is my personal opinion that Internet use has become an integral part of functioning in society. I feel that it would be highly difficult and improbable to completely never use a computer or write an email ever again. So for individuals suffering from an Internet Addiction Disorder, it may be possible for them to modify their behaviors and set boundaries and limits on their use, decreasing their use so that they can function in society (e.g., sending an email at work to your co-workers, using an Internet database to conduct research for school).

Now, something vitally important to understand with all of these stages is that a lapse (e.g., being abstinent from WoW for 6 months, and deciding to play for 10 minutes, even though your behavior change plan said you would not, then, simply returning to being abstinent for another 2 years. ) or relapse (e.g., being abstinent from texting for 1 year and then going 3 full months, non-stop, of texting everyone you know and not trying to be abstinent- at least not in the near future) is OK and is actually normal, as most individuals may actually go through several stages in just one day! It is normal and natural to regress, to achieve success in one stage and then fall back to the previous stage. This is fine and is considered to be a completely normal part of making changes in your life and changes in your behavior. So just to let you know, it is ok to fall off the wagon, for a little bit that is ;) .

Also, it is important to consider environment and surrounding. Everyone is reinforced and tempted by different stimuli. What may trigger a relapse in me, may not in you. Taking into consideration what an individual’s surroundings are is also important, as this is also a contributing factor to whether or not an individual will be able to change and maintain their changed behaviors. For example, saying that an individual should simply stop playing WoW and shut off their computer is not as simple as it sounds. They most probably have created friendships during playing and perhaps all of their friends are also playing with them, and thus rely on them to keep playing each day, for several hours at a time. Also, it is important to note that brain chemistry changes, which is what makes Video Game Addiction a disease. They are addicted to playing and have set such a higher tolerance level that simply stopping cold turkey will be extremely hard to do! So you see, changing a behavior involves a lot, it’s a complicated task, one I did not understand (and am still learning about to this day and will continue to) up until about a year ago.

One last thing I learned was a term called “hitting rock bottom”. It is important to note that what your rock bottom is may not necessarily be what mine is. Losing your girlfriend, house, kids and car may not make you stop your maladaptive behavior. Yet for me, losing my boyfriend may be the first indication that I have hit rock bottom and thus prompt my immediate need to make changes in my life. Everyone is different, it is important to understand this, and what is really, really bad for me, may just be the ‘tip of the iceberg’ for you.

I truly hope this blog was helpful for you, I know it was for me- it was also a quick review :) . If you have any questions or comments, or want to discuss a personal behavior change that you recognized in yourself, and the accompanying stage, that would be awesome! Remember, all comments are welcome here folks.

More later,

-Anna DiNoto

*Note: The opinions are my own, Anna DiNoto’s, only. Thank you and I hope you enjoy and keep on reading as well as commenting- it is greatly appreciated !*

References:

Prochaska, J. O., Norcross, J. & DiClemente, C. (1995). Changing for good: A revolutionary six-stage program for overcoming bad habits and moving your life positively forward. HarperCollins: New York.

Friend on Facebook, Foe in Reality?

Hello All!

I just finished reading an article published in The Wall Street Journal titled “How Facebook Ruins Friendships”, by Elizabeth Bernstein. I did have some mixed feelings about the article, but I won’t delve into those quite yet. So basically, Bernstein (2009) posits that Facebook should be used with caution, as it has the propensity to ruin friendships in reality. The author briefly mentions several people on their opinions about Facebook’s use and its causes and effects on society. One such opinion was concerned with narcissism. Matt Brown discussed this topic in the article, and it was reported that he felt individuals who use social networks, such as Facebook, are doing so because they feel that his or her life is more important than others, and feel the urge to update their statuses (e.g., tell people how they are feeling, or what they are eating) for selfish, personal reasons.

Another individual mentioned in the article, Alex Gilbert, states that the Internet can unleash a different side of a person, a side you perhaps would have never seen otherwise. In mentioning this, he discusses how his one friend, who he described as being a buff, heavy-metal rocker, presented himself in a different light online. His friend was reported as uploading pictures of adorable kittens and posting videos of them as well. Gilbert states that this just made things difficult when they met in person. Primarily because this was a side of his friend he did not know how to react to, and thus it made conversations in person awkward.

An additional, very concerning (in my opinion), notion that was also presented in this article dealt with passive-aggressive behaviors. Kimberly Kaye feels that online there is this unspoken acceptance to state what you would be caught dead saying, aloud. For example, having a conversation in person with several of your friends about a heated topic, such as the economy, may not get too heated in person (you wouldn’t want to offend anyone in person, right? Don’t want to feel that sort of embarrassment or wouldn’t want to be judged harshly). But then, when you sign on to your favored social network, there is this acceptance to all of a sudden bash the opposing sides opinions and say harsh words that would otherwise be considered offensive if said aloud, in reality.

So… would moderating our use help? Not signing on every day? Or should we avoid Facebook, and all social networks? What does this say about us as a society? All these presented arguments against Facebook, and alternative social networks? Are we really heading down a path of destruction, in regards to friendships in reality? And what is a viable solution? Is there one, do you think? Can we solve the problem of passive-aggressive behaviors or narcissism, just to name a few? Or are these really true opinions we feel about ourselves, deep down and the Internet is a means to unleash the subconscious feelings we were ‘meant’ to release?

Alright, Alright. So, you are all probably wondering what my ‘mixed feelings’ were, aren’t ya? Well, I do enjoy Facebook, and I do see both sides of the story Bernstein (2009) is trying to tell. I have been able to reconnect with family I never met (my relatives that live in another country) and I am gladly able to communicate with my siblings and other relatives all with the click of a button. It’s so much more convenient to post a message on someone’s Facebook wall that says something along the lines of, “I love ya! Talk to you soon, hun.” Than to call them up on the phone. And call me lazy, but talking on the phone takes a longer time and for some reason I have this aversion to it I can’t quite put my finger on.

Not to go off topic here, but for a moment I want to discuss and analyze this ‘aversion’ I mention. Now, not to point at any one in particular, but in the last few years I have been talking with a lot of people [in person, in reality- just to clarify ;) ] about this phenomenon that is, in my opinion, something that my generation (I was born in 1985) and the one below me, starting to manifest rapidly. When I have spoken to others, it has been relayed to me that for some, it is worry that causes them to avoid reality. They have stated that sometimes it’s about public speaking, they will worry, “Did I pronounce that word right?” or “I should not have said that, I want a redo!” Whereas, on the Internet, they say that they can take their time, look up words to make sure they are using them in the correct context. Of course, another great thing about Facebook is that if you post something and then later on dislike what you wrote, you can delete it! It’s great, I even agree with this. But in the long run, is it such a good idea to use and abuse this function?
For me, using Facebook incessantly makes me avoid something I need to work on, generally writing a paper or reading a book. A means of procrastination, for lack of a better term. It is in no way adaptive to spend some of the time I do on there. Yet, I still find myself spending endless hours on Facebook in a week, more than I should. Although, admittedly, more recently since school has kicked in full blast, I have “brought it down a notch” in terms of updating everyone on my Facebook about what I am feeling or doing that day.

Ahh, OK, back to my awesome opinions again. Now, the other side of Facebook for me is that, yes I admit, it can become addictive. I have definitely wasted hours on there that I could have spent more productively elsewhere, and I am of course guilty of writing posts on there that concern boring topics no one wants to really hear about like, “I went to the doctor, man, why do they charge so much?”, or, “I love ice cream! Yummy Chocochip with fudge!” This is silly stuff no one really wants to listen to, not even in person. Well, I guess if you are two, you can totally get away with telling your parents you enjoy ice cream with fudge, because then, it’s just adorable. But as a young adult, I am starting to realize that telling my friends, and telling the world, that I hate the expense of doctors, or I love to eat a fill-in-the-blank food, is just silly to do all the time (non-stop), not to mention it can eat your time fairly quickly. Believe me, I have spent an hour on Facebook and did not even realize it. Once you see that someone broke up, and then someone is engaged and another friend posted new pictures, it’s very easy to become absorbed in the world-of-Facebook.

Well, I have spoken for myself (of which, I hope you found to be somewhat helpful and perhaps, enteraining?). What do you guys think? Do you feel you waste too much time on social networks, like Facebook? Do you enjoy reading your friends post about their every move during the day, such as going to the gym, experiencing a “raging maniac that almost hit them on the highway”, getting stung by a bee and hating bees for being able to do such a thing, or even what they will be eating for dinner? Or do you love it? Can you just not get enough of it?

Personally, I see both sides of the argument and can’t really decide which one I feel more strongly about. I do enjoy reading posts about others and looking at pictures, perhaps it’s the “psychology” in me, the part of me that wants to know about others and analyze every bit of ya ;) .

Additionally, I also see where Facebook can become a huge waste of my time and definitely begin to eat away at my real-life, with my friends and family. Of wom I can actually sit down and have a chat with over tea, and listen to them and see their facial expression and bodily movements, as opposed to virtually sending them a cup of tea online and reading his or her Fracebook status. You decide though :) . And please, do share peoples, all comments are welcome :) .

More later,

-Anna DiNoto

*Note: The opinions are my own, Anna DiNoto’s, only. Thank you and I hope you enjoy and keep on reading as well as commenting- it is greatly appreciated !*

References:

Bernstein, E. (2009). How Facebook ruins friendships. Retrieved August 25, 2009, from The Wall Street Journal web site: http://online.wsj.com/article/SB10001424052970204660604574370450465 849142.html#articleTabs%3Darticle

First Playing, Next Anti-social Tendencies, Then Gambling?

Hello all!

So, I just finished reading an article by Bronwyn Herbert. Allegedly, new research suggests that teens who play video games on a regular basis are at a higher risk to develop anti-social behaviors, which in turn may increase his or her chances of developing a problem with gambling, later on in life that is (Herbert, 2009).

This research was conducted at the University of Adelaide. Researchers there surveyed over two-and-a-half-thousand adolescents and found that 56% had gambled in the past year and 2% had developed a problem with gambling by the time they reached the age of 18 (Herbert, 2009).

Moreover, the researchers found this correlation between video game play and gambling to be significantly more profound among adolescents who played on consoles such as Xbox 360, and ones similar to that, and/or play arcade games. It was suggested that those adolescents who did not have a structured home life (e.g., did not partake in recreational sports such as playing an outdoor sport or being in an after school club) had a higher risk of choosing video games as their habitual game of choice. Researchers suggested that teens without structured activities (as aforementioned, after school activities) that allowed for social interaction, led adolescents to find other means to ’socially interact’. This included being involved in things such as playing an online video game, or going to the local arcade to feed the arcade games all his and her hard earned quarters (Herbert, 2009).

When research like this is published, you always have to wonder if the correlation is strong enough, in this case, between video game play and later pathological gambling. Also, it’s important to consider if the correlation is switched, say, does a predisposition to gambling (e.g., the individual has a greater likelihood of developing a gambling problem, possibly due to genetics or due to modeling- their parents did it, and so they learned they could do it), lead an individual to pursue video gaming, only to strengthen their need to gamble later on? I hope this is making sense…

Anyway, what do you think? Do you think that there is a correlation between video games leading to later gambling? Do you think the link may be between a predisposition to gambling, and it manifesting in gaming (i.e., Xbox 360, arcades) at first, you know to escape social interaction, only to be strengthened (e.g., they are reinforced by online friends and online prizes in the game, etc.) and then later pursued as gambling? Or could it be that video game play later leads to an interest in gambling, and then pathological gambling? Interesting to think about, but what’s your take on it?

More later,

-Anna DiNoto

*Note: The opinions are my own, Anna Dinoto’s, only. Thank you and I hope you enjoy and keep on reading as well as commenting- it is greatly appreciated !*

References:

Herbert, B. (2009). Study links video games with gambling. Retrieved August 24, 2009, from The World Today Web site: http://www.abc.net.au/worldtoday/content/2009/s2663222.htm

reSTART in the News!

Hey all,

Thought I would share this link with everyone; it’s the King 5 news interview for the reSTART program :) .

I hope you enjoy!

More to later,

-Anna DiNoto

*Note: The opinions are my own, Anna Dinoto’s, only. Thank you and I hope you enjoy and keep on reading as well as commenting- it is greatly appreciated !*

The Perils of Video Games

Hello all!

I honestly don’t have too much to say about the video below. I watched it, it made me feel sad and I wanted to share it with you all. I felt it was very important to share with others who currently are, or know someone who is, or even themselves have in the past, suffered from overusing and abusing video games. The man in this video explains his story better than I can, and so, I leave with this video, about a man who lost just about everything he ever loved, because of his video game addiction:

I encourage you to comment and then we can create a thread on this post if you wish. I feel that a video like this, with this sort of information, would be best represented by itself with little dialogue from me.

More later,

-Anna DiNoto

*Note: The opinions are my own, Anna Dinoto’s, only. Thank you and I hope you enjoy and keep on reading as well as commenting- it is greatly appreciated !*

Controversy amidst the tempting allure of [Army] video games

Franklin Mills Mall in Philadelphia, Pennsylvania recently unleashed the motherload (aka, the biggest & best of the best) of simulated and visually interactive video game spots- The Army Experience Center. It definitely beats any GameStop or Game Crazy (in my opinion) in terms of ability to capture the essence of a video game. Oh and why, you might ask, is this $13 million center located in only one location, Philly PA.? Well, apparently Philadelphia has proved to be a trouble spot for Army recruiters, and the Army hopes that this center will thus increase recruitment and enlistment (Reiss, 2009). Whether or not their master plan of using video games to allure Army recruitments, well, only time will tell.

What is so tempting about this hot spot? For one thing it’s a place where parents can drop their kids off, ages 13+, and continue to shop, as there is a Victoria’s Secret and Banana Republic conveniently nestled to the left and right of this video game haven. But the true allure most probably would have to be the fact that there is a real Humvee, Black Hawk helicopter and an Apache gunship located right inside the center. This center, not only proves to be tempting for parents to leave their kids alone, as they will be surrounded by peers their age in addition to 37 full-time Army soldiers and five reservists (Reiss, 2009) but it also is appealing to children and teens because, I mean, come on, they get to play video games on either computers, or an Xbox 360!!! I honestly have to say, I would have wanted to go inside, if I was the Army’s target age range (which is 13-early adulthood). And to be honest, I am curious now and should I venture to Pennsylvania, I will have to take a look-see myself- assuming it’s still open that is.

Many people are upset by this new state-of-the-art Army Experience Center. Primarily due to the fact that not only are the video games, simulations and visualizations quite real to what an individual of Army recruitment age would actually experience on the combat field, but also, children ages 13 through 16 (and older) are allowed inside. Now, please take note that the video games located inside and the center itself, has been rated for a mature audience. Meaning, those 16 and under should not be allowed inside. Additionally, many protest using video games as a means of representing reality. Meaning, although it may appear real (e.g., blood, gore, gunshot sounds, holding a model gun, hearing the roaring engine of a humvee), to a child, adolescent or teen, they may not necessarily be able to distinguish the difference between reality and virtual-reality. This is something many researchers and scientists have been trying to warn parents who allow their children to play mature video games, when they are not 17 years of age. It takes a certain level of intelligence to distinguish reality from a video game (Steuer, 1992). Additionally, it has been suggested that violent video game play also tends to increase aggressive thoughts, feelings and behaviors (Anderson & Dill, 2000).

So, do you think the, Army or mall for that matter, should allow children 13-16 inside? Do you think using video games is the way to really capture what the “real-life” experience on the battle field will be like? Is it realistic? Would you chose to let your 13-year-old go inside? Tell us what you think :) .

More later,

-Anna DiNoto

*Note: The opinions are my own, Anna Dinoto’s, only. Thank you and I hope you enjoy and keep on reading as well as commenting- it is greatly appreciated !*

References:

Anderson, C., & Dill, K. (2000, April). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78(4), 772-790. Retrieved August 11, 2009, doi:10.1037/0022-3514.78.4.772

Reiss, A. (2009). Army using video games to tempt recruits. http://www.cnn.com/2009/TECH /01/14/am.army.experience/index.html

Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication, 42, 73-93.